About me

Hi, I'm Shaun, a product designer and developer passionate about crafting exceptional user experiences and driving product development. With a decade of professional experience under my belt,  I thrive on the challenges that arise in these fast-paced industries, constantly seeking innovative solutions that bridge the gap between user needs and business objectives.


One of the core principles that guides my design process is the fusion of human-centered design and quantitative data. By understanding the unique perspectives and goals of users, I ensure that every product I design is intuitive, engaging, and tailored to their needs. At the same time, I leverage the power of data-driven insights to inform my decision-making, employing user analytics and market research to validate design choices and optimize user experiences.


My diverse experience spans various sectors, including the gaming industry. This immersive and ever-evolving field has allowed me to cultivate a deep understanding of user motivations, preferences, and behaviors. I have also embarked on an entrepreneurial journey, founding and leading a startup where I serve as the head of product and tech. This role has provided me with invaluable insights into the intricacies of managing and developing a product from concept to launch. Collaborating closely with cross-functional teams, I have gained expertise in strategic product planning, agile development methodologies, and technology integration.


In conclusion, my portfolio reflects a decade of passion, dedication, and innovation in the field of Product Design. With a focus on merging human-centered design with quantitative data, I strive to create products that not only meet user needs but also drive business success. From my extensive experience in the gaming industry to my role as the head of product and tech in a startup, I bring a diverse skill set and a holistic approach to every project. I am excited to collaborate, innovate, and contribute to the creation of impactful user experiences that shape the future of products.



Work EXPERIENCE

Sep 23 - Present

Feb 22 - May 23

Feb 21 - Present

Feb 20 - Feb 22

Feb 19 - Nov 19

Apr 16 - Jan 19

Sep 15 - Mar 16

Senior UX/UI Designer, Mojang

Designer working on Minecraft Vanilla’s In-Game elements and Game Menus.

  • Gameplay UI Initiating the Design System for Minecraft’s updated game UI.

  • Quick Play Quick path to “finding the fun” for new Minecraft players.

  • Menus Designing of Minecraft’s Menus in OreUI based on web tech.

Design Lead, Mutate

Product Designer growing a Research and Design thinking culture.

  • World Invader Game Design and UI for a Rouge-like Survivor.
  • Mutate platform Designing the Gaming platform, mechanics, and features.
  • Link editor Visual scripting language based on node graphs and blocks.

Co-Founder / Head of Product and Tech, Workbee

Led the design, development and live operations for Workbee.

  • Workbee App Designed and developed the Business and Talent apps for Android, iOS, and Web.

  • Workbee Platform Managed the development team in building the Admin console, API, and Search Algorithm.

Experience Designer, EA Frostbite

Designer for Frostbites Core Engine, Art and Rendering team.

  • Game Production EA Sports (NHL 22, NFL 21, 22) and Star Wars: Squadrons, and helped in editor tools for Frostbite based games.

  • World Editor Lead the Research and Design from the ideation and concept stage through to implementation for the game engines 3D editor.

  • Design System Collaborated with the UX organization on creating components and usability testing.

  • ECS Designed workflows and components for Frostbites new game Entity Component System and oversaw implementation and testing.

Senior UX and Product Designer

Lead Designer for the Customer Acquisition Cloud

  • Search Bidding Lead the Research and Design for the Predictive search bidding platform.
  • Ad Personalization Lead the design and usability testing for the platform.

UX Designer and Researcher

Designer and Researcher in Platform and Game framework.

  • Player Engagement Lead the research and ideation for the Netent player engagement programs.

  • Developer tools Interaction design for game development tools.

UX, Game, and Frontend Developer

IT Consultant focusing on platform and game development.

  • En ska bort Designer, Android and iOS developer for a TV game show.